#ifndef _SNAKE_H
#define _SNAKE_H
#include <stdio.h>
#include "map.h"
typedef struct Snake{                 
    int x;
    int y;
    struct Snake *next;
}she;
she *head;
she *q;
int a;          
int end;

void over(void);
void wall(void);
void eat(void);
void snakeInit(void);                          
void snakeMove(void);
#endif
